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VALORANT is hit hard. Chamber prepares for a big balance change in version 5.12 with detailed abilities.

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Friday, December 2, 2022, 9:10:50 a.m. Indochina time

It’s time for a great balance adjustment. for popular agents like Chamber from the game FPS famous as VALORANT After the past Chamber Has been adjusted to the ability to version. 5.03 But after coming through to the game version 5.11 At present, the agent Chamber Although it has been reduced in performance from the original But it is still one of the most popular agents.

But it seems that it’s time for this handsome man to undergo another great balance adjustment. because a few hours ago VALORANT has issued an announcement about agent balance adjustments Chamber which has modified all abilities to be greatly reduced from the original And there are plans to bring it into the game version. 5.12 which will have the following details

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for talent Headhunter is considered the least fined out of all The details are as follows:

  • The spread of projectiles will increase. When firing the second shot onwards (Press to fire repeatedly without caring about anyone)

One of the strongest abilities of Chamber Although the balance of Headhunter This time it’s not a reduction in damage. or reduce picking speed Headhunter in any way, which can be considered as choosing a balance that meets the requirements and should help reduce the fist from being hit Headhunter A lot of spam until death is fine.

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for the next ability Rendezvous It can be said to be one of the most heavily rebalanced abilities. because resulting in the play of Chamber That has changed a lot from the original. The details are as follows.

  • teleportation point of Chamber can only be placed on one
  • Increased the teleport radius wider than before. 15 meter is 26 m.
    • can teleport Even if it’s high in the box, just stay in the circle.
  • When teleportation is complete Increases the delay for picking up weapons. 0.4 second is 0.7 second
    • And for increasing the weapon pick-up delay, it doesn’t affect Headhunter in any way
  • when Rendezvous destroyed, cannot be used again for that round.
    • After teleporting, a countdown timer is applied. 30 seconds to use again.
    • when charged after teleportation is completed No additional time will be counted.

for balancing Rendezvous This time, the result Chamber the following

  • Cannot use trick to teleport from point A to the point B again, such as on the map Bind at Chamber can teleport from Bomb A go Bomb B or Bomb B go Bomb A quickly
  • Can’t teleport to escape far away, thus making the play of Chamber That may have to risk death more than before.
  • if placed Rendezvous If it’s not good, it might be a still target that can easily be shot for free.
  • And if the teleport is destroyed, it will make the ability Rendezvous In that round immediately disappeared.

In addition, the badness of Rendezvous That was not all that was adjusted. Although inside the announcement it says that ” Increased the teleport radius to 26 meters. “But that only increases the teleport radius. 1 band only, because if compared in the old ability which has Rendezvous up to two, and both can be placed up to 37.5 meters, thus making the teleport distance of Chamber Nowadays, it’s very different from the original. By comparison from the picture below.

  • The white circle is the circle radius of Rendezvous old, whose width is 15 m.
  • The green circle is the circle radius of Rendezvous new, whose width has been increased to 26 m.
  • The yellow circle is the distance of Rendezvous both of which can be placed and can teleport, which is up to 37.5 m.

Of course, when the two main skills are hit Another tricky skill Tradmark There is no way to survive the balance adjustment this time as well. The details are as follows:

  • Trademark readjust it Chamber must be within the specified range to make oneself Trademark work (same as Alarmbot of Killjoy )
  • Tradmark can now be stored But will be on cooldown. 30 second
    • Even out of sight, it can collect Trademark can
    • when Tradmark Destroyed will lose the ability immediately. and cannot be used again in that round
  • Increased the duration of the laser firing to slow down enemies from before. 2 second is 4 Seconds (Slow fires 2 seconds slower than before)
  • add blood to Trademark from the same 1 is 20

Ending with the greatest talent which has been adjusted down Tour De Force due to its enormous strength And it is considered one of the most cheating abilities. Because it may cause that game to turn from the forehand to the back of the hand immediately It will be balanced as follows.

  • The rate of fire per shot has decreased. 57.5%

Including the ability to reduce the speed of enemies affected by both Trademark and Tour De Force They were also fixed. which consists of

  • Decreased the size of the circle that slows enemies down. 30%
  • Time to slow down from the original 6 seconds, only 4 second
  • Changed the ability to slow down enemies from before. 50% just leave 40%

It was all for the balance of Chamber This time it can be said that it is heavy and full. But for those who read up to here And still feeling confused about the details, can go to watch in the form of a video below

I have to admit that this time it’s considered a balance adjustment. Chamber right to the point And causing the agent to be reduced from the original. But even then, personally, the author still thinks Chamber which has been rebalanced, this is still on point.” can play But maybe it’s not necessary to pick up every map like before. and think that the meta after this Sentinels others such as Cypher , Sage and Killjoy should definitely have a greater role than before Which will be true as that or not have to wait and follow each other





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