![God of War: Ragnarök Lead Artist Defends Bethesda’s 30fps Starfield Decision on Consoles God of War: Ragnarök Lead Artist Defends Bethesda’s 30fps Starfield Decision on Consoles](https://upgradedtamilan.com/wp-content/uploads/https://gagadget.com/media/cache/e6/97/e697cc5c1b2af9e746050788c82ef875.jpg)
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![God of War: Ragnarök Lead Artist Defends Bethesda's 30fps Starfield Decision on Consoles God of War: Ragnarök Lead Artist Defends Bethesda's 30fps Starfield Decision on Consoles](https://gagadget.com/media/cache/e6/97/e697cc5c1b2af9e746050788c82ef875.jpg)
Earlier this month, Starfield director Todd Howard confirmed that the game would only run at 4K 30 fps on Series X and 1440p 30 fps on Series S on Xbox consoles. YouTuber DreamGuy suggested in a now-deleted tweet that this could be a sign of a half-finished game, but Santa Monica senior artist Dannie Carlone disagrees with that assessment.
What is known
“I want to explain, this is not a sign of an unfinished game – said Karlone – this is a choice.” He added: “60 fps at this scale would be a big hit for visual fidelity. I’m guessing they want a flawless look and less ‘pop’. And of course [это] your right to dislike the choice.”
Game dev here, big btw fan. I wanted to clarify This is not a sign of an unfinished game. It’s a choice. 60fps at this scale would be a big blow to visual fidelity. My guess is that they want to go for a seamless look and less “pop”. And, of course, you have the right not to like this choice.
—Dannie Carlone (@Corgiboltz) June 12, 2023 of the year
Replying to another subscriber, who then asked him if the game needed 4K resolution, Karlone replied that while some games offer a performance mode that lowers resolution in favor of higher frame rates, Bethesda seems to have decided that visual detail is its priority. .
DreamcastGuy then declined, apologizing for his tweet and saying, “I still wish the game had 60fps on consoles, but now I understand why it isn’t, at least for now.”
Source: VGC
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